Here you can find the list of the on-demand lectures to learn the art of 3D Animation using the Layered Method, a cutting-edge technique used in the biggest studios. Each lesson comes with downloadable 3D models, animated scenes and practical exercises to improve your skills.
In addition to the on-demand lectures, you will have access to live online meetings with Pixar artists and to the private students group where to receive feedback on your animations.
03 THE GRAPH EDITOR
The Graph Editor is an essential tool every animator should master. In this video we will study its characteristics by creating an animation without using the viewport.
04 THE BOUNCING BALL
The Bouncing Ball is an animation exercise which every animator should master. Later on, we will understand that everything we animate is somehow related to the simple bouncing ball.
11 MOTION TRAIL
Maya offers a very useful tool to trace the arcs, which are the pathways followed by moving objects. A visible trace of such pathways allows us to create more fluid animations.
12 WALKING CYCLES -LAYERED P.1
We study a generic walking cycle of a character and start animating it by using the layered method. In this first part we will focus only on the pelvis, the point where the movement begins.
13 WALKING CYCLES -LAYERED P.2
Let’s now animate the legs: first studying the main poses and working on one of the two, then copying and pasting the result to the other to complete the animation.
14 IK VS FK
We analyse the difference between a system of bones in inverse kinematics (IK) and in forward kinematics (FK) and learn how to choose the most suitable method according to the shot we’re animating.
15 WALKING CYCLES -POSE TO POSE 1
Let’s move back to the generic walking cycle and try the Pose to Pose animation to find the differences with the Layered method. In this first part we will deal with the main poses design.
16 WALKING CYCLES -POSE TO POSE 2
Let’s move from the Blocking in stepped mode to the Splining phase and complete the walking cycle. We will learn how to manage the curves in the Graph Editor in this crucial transition.
20 CONSTRAINTS – p.1
In Character Animation it’s often necessary to connect some objects to each other so that one follows the movement of the other. Here we see various Constraint techniques that can be used.
27 THE CLIMBING -p.1
Michal Makarewicz, Directing Animator at Pixar, shows us the workflow that he uses every day in production. He will do it by animating a character who climbs on a wall.
28 THE CLIMBING -p.2
In this video lecture, we continue to examine how a great professional animator works on a complex phisical shots like this. Let’s add new levels of complexity to the animation.
34 THE TONGUE
The tongue plays an important role in the final outcome of a good lip-sync, since in real life it is an essential instrument to speak properly. Let’s finalize the animation.